HS code · 2-digit chapter

HS Code 95 – Toys, games and sports requisites; parts and accessories thereof

What HS 95 covers

HS Chapter 95 is a comprehensive classification covering "Toys, games and sports requisites; parts and accessories thereof." This chapter encompasses an incredibly diverse range of products, from simple children's playthings to sophisticated athletic equipment and festive decorations. Its scope includes articles primarily intended for amusement, recreation, physical exercise, or competitive sport. Key sub-categories include wheeled toys, dolls, and other toys (9503); video game consoles, table games, and other games (9504); festive, carnival, and other amusement articles (9505); articles and equipment for general physical exercise, gymnastics, athletics, other sports (e.g., swimming, tennis, golf, winter sports), and parts/accessories (9506); fishing rods, hooks, and other fishing tackle (9507); and fairground amusements and travelling circuses (9508). Proper classification under Chapter 95 is crucial for trade compliance as it directly impacts import duties, taxes, product safety regulations (e.g., toy safety standards like EN71 in Europe or ASTM F963 in the US), labeling requirements, and trade statistics. Misclassification can lead to significant penalties, customs delays, and product recalls. Historically, this chapter represents a massive global market, continually driven by innovation, consumer trends, and seasonal demand, particularly around holidays. The trade flows are substantial, with manufacturing concentrated in specific regions and distribution worldwide. Understanding the nuances of what constitutes a 'toy' versus an article of general use, or a 'sporting good' versus general exercise equipment, is paramount for importers, exporters, and customs professionals.

Covers
  • Plush stuffed animals
  • Plastic building blocks
  • Remote-control cars
  • Action figures
  • Dolls with accessories
  • Board games (e.g., chess, Monopoly, Catan)
  • Playing cards
  • Video game consoles (e.g., PlayStation, Xbox, Nintendo Switch)
  • Handheld video game devices
  • Virtual reality gaming headsets
  • Christmas tree ornaments
  • Halloween costumes
  • Party poppers
  • Inflatable swimming pools
  • Trampolines
  • Golf clubs
  • Tennis rackets
  • Basketballs
  • Footballs
  • Ski boots
  • Snowboards
  • Fishing rods
  • Fishing lures
  • Gym exercise bikes
  • Roller skates
  • Skateboards
  • Billiards tables
  • Darts
  • Playground slides.
Examples

A major US toy retailer imports multiple containers of plastic building block sets and remote-control vehicles from a factory in Shenzhen, China, via the Port of Long Beach, California, to meet holiday season demand. An EU-based sporting goods distributor imports high-performance carbon fiber tennis rackets and golf clubs from Japan for sale across Germany and France, with shipments typically arriving at the Port of Rotterdam. An Australian company specializing in outdoor recreation imports inflatable stand-up paddleboards and associated paddles from Vietnam, utilizing the trade route from Ho Chi Minh City to Sydney. A UK-based novelty store imports a large consignment of Halloween costumes and Christmas decorations from various manufacturers in India and China, arriving at the Port of Felixstowe to prepare for seasonal sales.

Headings in chapter 95 6

Codes often confused with 95

Common mistake. Common classification mistakes within Chapter 95 often arise from the 'principal use' rule or confusion with articles of general utility. For instance, elaborate costumes might be misclassified under Chapter 61 or 62 (Apparel and Accessories) if they are perceived as regular clothing rather than articles for amusement (9505). Similarly, certain plastic articles that could be used by children but are not specifically designed as toys (e.g., a simple plastic bucket) might be incorrectly placed in 9503 instead of Chapter 39 (Plastics and Articles Thereof). Another frequent error involves electronic devices: a smartphone with extensive gaming capabilities is primarily a communication device (Chapter 85), whereas a dedicated handheld video game console is correctly classified under 9504. The key is to determine the primary function and design intent of the product.

Top exporters and importers of HS code 95, 2025

In 2025, the largest exporter of HS code 95 in UN Comtrade data was China, with 48% of world exports; the largest importer in UN Comtrade data was the United States, with 24% of world imports. Countries that did not report 2025 data are estimated from partner records, which can understate them.

Top exporters 2025 · share of world exports

  1. 1 China $78.4B
  2. 2 Vietnam* ~$11.5B
  3. 3 Germany $6.9B

World total: $161.9B Reported figures on UN Comtrade ↗

Top importers 2025 · share of world imports

  1. 1 United States $37.0B
  2. 2 Germany $11.0B
  3. 3 Japan $8.1B

World total: $152.6B Reported figures on UN Comtrade ↗

How these figures are built

109 countries reported 2025 trade to UN Comtrade in HS 2022, and their own totals are used. Countries marked * did not, so their figures add up what other countries recorded trading with them, and their exports are valued at buyers' CIF prices. Those estimates miss trade with other non-reporting countries, so they can be low, and a non-reporting country can rank higher than shown or be missing from the list. World totals add both and leave out trade between two non-reporting countries. Figures are in current US dollars; reported imports are mostly valued CIF and exports FOB, and exports include re-exports. The UN Comtrade links show the underlying records; they can also list a few reporters left out here (regional groups and older HS editions).

Source: UN Comtrade (United Nations Statistics Division), 2025 annual data.

Questions about HS 95

What is HS code 95?

HS code 95 is a 2-digit chapter in the Harmonized System that covers: Toys, games and sports requisites; parts and accessories thereof. HS Chapter 95 is a comprehensive classification covering "Toys, games and sports requisites; parts and accessories thereof." This chapter encompasses an incredibly diverse range of products, from simple children's playthings to sophisticated athletic equipment and festive decorations. Its scope includes articles primarily intended for amusement, recreation, physical exercise, or competitive sport. Key sub-categories include wheeled toys, dolls, and other toys (9503); video game consoles, table games, and other games (9504); festive, carnival, and other amusement articles (9505); articles and equipment for general physical exercise, gymnastics, athletics, other sports (e.g., swimming, tennis, golf, winter sports), and parts/accessories (9506); fishing rods, hooks, and other fishing tackle (9507); and fairground amusements and travelling circuses (9508). Proper classification under Chapter 95 is crucial for trade compliance as it directly impacts import duties, taxes, product safety regulations (e.g., toy safety standards like EN71 in Europe or ASTM F963 in the US), labeling requirements, and trade statistics. Misclassification can lead to significant penalties, customs delays, and product recalls. Historically, this chapter represents a massive global market, continually driven by innovation, consumer trends, and seasonal demand, particularly around holidays. The trade flows are substantial, with manufacturing concentrated in specific regions and distribution worldwide. Understanding the nuances of what constitutes a 'toy' versus an article of general use, or a 'sporting good' versus general exercise equipment, is paramount for importers, exporters, and customs professionals.

What products fall under HS code 95?

Plush stuffed animals, plastic building blocks, remote-control cars, action figures, dolls with accessories, board games (e.g., chess, Monopoly, Catan), playing cards, video game consoles (e.g., PlayStation, Xbox, Nintendo Switch), handheld video game devices, virtual reality gaming headsets, Christmas tree ornaments, Halloween costumes, party poppers, inflatable swimming pools, trampolines, golf clubs, tennis rackets, basketballs, footballs, ski boots, snowboards, fishing rods, fishing lures, gym exercise bikes, roller skates, skateboards, billiards tables, darts, playground slides.

What are common misclassifications for HS code 95?

Common classification mistakes within Chapter 95 often arise from the 'principal use' rule or confusion with articles of general utility. For instance, elaborate costumes might be misclassified under Chapter 61 or 62 (Apparel and Accessories) if they are perceived as regular clothing rather than articles for amusement (9505). Similarly, certain plastic articles that could be used by children but are not specifically designed as toys (e.g., a simple plastic bucket) might be incorrectly placed in 9503 instead of Chapter 39 (Plastics and Articles Thereof). Another frequent error involves electronic devices: a smartphone with extensive gaming capabilities is primarily a communication device (Chapter 85), whereas a dedicated handheld video game console is correctly classified under 9504. The key is to determine the primary function and design intent of the product.

Which countries are the top exporters of goods under HS code 95?

In 2025, the top exporters of HS code 95 in UN Comtrade data were China ($78.4B, 48% of world exports), Vietnam (about $11.5B) and Germany ($6.9B). World exports came to about $161.9B, adding countries' reported figures and partner-based estimates for those that did not report (UN Comtrade data). Countries that did not report 2025 data are estimated from partner records, which can understate them.

Which countries are the top importers of goods under HS code 95?

In 2025, the top importers of HS code 95 in UN Comtrade data were the United States ($37.0B, 24% of world imports), Germany ($11.0B) and Japan ($8.1B). World imports came to about $152.6B, adding countries' reported figures and partner-based estimates for those that did not report (UN Comtrade data). Countries that did not report 2025 data are estimated from partner records, which can understate them.

How is HS code 95 structured?

HS code 95 is a 2-digit chapter code in the Harmonized System maintained by the World Customs Organization. It represents a broad category of goods and contains multiple 4-digit headings and 6-digit subheadings for more specific classifications.